package o;

import com.huawei.hwphy2d.physical.util.BarrierParameters;

public class fzo {
    public static boolean ʻ = false;
    public static float ʻॱ = 1.0f;
    public static int ʼ = 2;
    public static float ʼॱ = (ʿ * ʿ);
    public static final int ʽ = ((int) Math.ceil(57119.86598277577d));
    public static float ʽॱ = 0.13962635f;
    public static float ʾ = 2.0f;
    public static float ʿ = 1.5707964f;
    public static float ˈ = (ʾ * ʾ);
    public static float ˉ = BarrierParameters.FRICTION;
    public static boolean ˊ = true;
    public static float ˊˊ = 0.75f;
    public static float ˊˋ = 0.01f;
    public static int ˊॱ = 8;
    public static float ˊᐝ = 0.5f;
    public static boolean ˋ = true;
    public static float ˋˊ = 0.03490659f;
    public static float ˋॱ = 0.03490659f;
    public static boolean ˎ = true;
    public static boolean ˏ = true;
    public static float ˏॱ = BarrierParameters.RESTITUTION;
    public static float ͺ = 2.0f;
    public static boolean ॱ = true;
    public static float ॱˊ = 0.005f;
    public static float ॱˋ = BarrierParameters.FRICTION;
    public static int ॱˎ = 32;
    public static int ॱॱ = 10;
    public static int ॱᐝ = 8;
    public static boolean ᐝ = true;
    public static float ᐝॱ = (ॱˊ * 2.0f);
}
